Hello world!

December 25, 2015 treasure 5 comments

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5 Comments on “Hello world!”

  1. Been playing at Tenobet for February, so I suppose I’ve got enough mileage to say something useful. Stumbled on it through a mate of mine who was after something with proper game coverage that didn’t have all the deposit limit nagging you run into now on the UK licensed sites. Should flag early: this isn’t UKGC licensed and it’s not on the GamStop scheme, and that will matter to some of you a lot.

    The lobby is pretty huge — somewhere around 3,500+ games going by the counter, with the providers that matter are present: Pragmatic, Net Ent, Play’n GO, BTG, Betsoft, Microgaming. Mainly I grind Gates of Olympus and Sweet Bonanza, which both load quick in browser. Live side is Evolution, so you know exactly what you expect — real croupiers, the game shows like Crazy Time if that’s your thing. Sports betting’s bolted on as well, and it I’ve dabbled in for footy, nothing special.

    Bonus-wise is 100% up to ?125 and 100 spins thrown in, you’ll want the promo code JOIN002 at deposit or it won’t trigger. Check the playthrough before depositing, it’s fairly standard either. No no-deposit freebie unfortunately. To check current promos, they’re listed over on tenobet casino reviews before you sign up. Min deposit’s ?10, registration took about three minutes.

    Payments have been generally fine for me. Visa/Mastercard work, Skrill and Neteller are there, and crypto for anyone who wants that. Skrill withdrawals have landed within a day; Visa took a bit longer. My main gripe was KYC — took a day and a half to verify me, which held up the first payout just sat there the whole time. Nothing shady about it, but slow.

    Couple of niggles: there’s no app, so it’s browser only. Honestly it’s fine on my iPhone though an app would be nicer. Logging in is occasionally fiddly at peak times. Customer service at Tenobet is live chat, English, decent, but the opening messages feel a bit scripted. Get past the script and they sort it.

  2. We have ten full days in Tenerife. We’ll stay in the south, but don’t want every day to revolve around driving. My rough plan has a few easy beach days, a visit to Teide when conditions allow, and one or two trips to smaller towns. The part I can’t judge from a map is how much time to leave between longer outings. Roads, heat, and late starts can change the day. We would still like to leave room for a change of plans if clouds or wind make a particular coast less appealing. I came across 10 days in tenerife while comparing possible schedules, but I’d rather hear how people actually paced a similar trip. A slower day halfway through might make the whole plan easier to enjoy, especially if we have an early start for the mountain. Would you set aside fixed days for the mountain and the north, or decide closer to the time after checking forecasts? We could have a car for the longer trips and use buses or walk on the quieter days. I’m especially interested in which outings deserve a full day and which are comfortable as shorter trips from the south. If you’ve spent about ten days there, what would you keep flexible, and where would you avoid trying to fit too much into one day?

  3. I am making a practice track for a dance class with spoken counts over generated instrumental backing. A buzzing texture appears during the opening bars, close to the first movement cue. Reliable counts and audible rhythmic markers matter most because people will use this to practise a sequence. I encountered remove suno artifacts while researching the buzz, and I want to evaluate any processing against that practical requirement. A reduction in buzzing might help, but I still need to establish whether the timing cues survive any processing. Should the comparison include the spoken introduction and an entire phrase at normal practice volume? I can keep the spoken layer identical so the backing track is the only part that changes. My listening notes would cover rhythmic attacks and the clarity of the downbeat alongside the unwanted texture. How would you judge whether reduced buzzing was worth a change in the movement cues?

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